Why do bots need a proper AA unit at all? Dox shouldn't be meaty, I think that's the point with their unit design they basically die in 1 shot to...
a damage boost in T2 won't really do anything since they already do crap tons of damage and giving them a damage increase against t1 is useless since...
No that's a terrible idea, the commander shouldn't be able to stop 60 bombers coming at him, but a few t2 flak towers should...
Uh if we buff the T2 flak then people will get it to prevent snipes, not to mention the added bonus of great mass air defense
So it's becoming an increasing trend where everyone is considering Dox OP, while they aren't quite OP especially when going up against equivalent...
Usually big long ones, it loads for a while and then says connection to server lost and returns me to main screen, anyone ever have this issue?...
Then you should know you are dead wrong, no one in the game uses SXX to attack structures because they are horrible, they cost ridiculously expensive...
Sorry I didn't know you were talking about real life, but now that you bring it up please link me the source that discusses in detail an attack...
my point is better flak = limiting air units ( both t1 and t2 ) = not making the game about advanced air like in supcom and TA, whats so hard to...
Again have you actually tried to do this? 10 SXX CANNOT take out a air transport on large patrol circle. I can send you a replay that even shows...
have you seriously played the game? like seriously? instead of theory crafting, if you actually played more than 10+ games you would realize the SXX...
Uh most experimental units were land based so the ASF didn't wreck them. Like I stated in previous posts, its a simple matter of limiting the use of...
It doesn't look fancy but it works, actually it sort of mirrors real life with the whole "air force one carrying the president to unknown locations"
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