there still needs to be some damage or other effect to attackers or they're just facerolling over everything.
mean-ness? No, it's just showing that those heads are only filled with SHRUBBERY.
and they ask me why i hate mosquitos.
That movie starts today and I got a ticket for the 2nd screening.
it still needs to be fixed first thing. There's already script that moves buttons away from the cursor and worst case someone could use it to force...
I see.
my game's always snapping to the northpole, no matter what. it's in the options.
I don't think that's gonna work, either gameplay wise or engine wise. But as a mini-cinematic when you are going to hurl rocks? why the bucket not!
Yup. You could make *this* a gui button, even. Or make a combination so pressing ctrl while scrolling switches to the next command plane in that...
Did you ever watch a korean play starcraft? I'm not saying we need such insanity, but some easier ways to issue attack moves and support orders than...
I wonder if the generator thing will be redesigned to be able to add additional rings to t1 for t2 versions.
exactly what i meant. i may have formulated it around 4 corners to be more precise, though. T1 will be the base building available from commanders...
I liked the approach in C&C: Tiberian Sun's GDI Power generators (stop groaning, I'm serious) : Instead of adding additional turbines, you could add...
units barely within the area of effect of the com-nuke should take way less damage than units hugging the comm's buttplate. also, light units hiding...
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