Omg its not like anybody died. Get over it.
I chose not to back the human resources kickstarter because planetary annihilation is a poor quality game and is not fun, and I couldnt imagine HR...
Also, shame on everybody who replied to this thread offended with the tone without responding to the substance.
That is a good point that I forgot to mention in the OP. The strategic icons should be on the build icon. A\
Bombing it is probably the best method. He won't have much aa if he's buiilding guns near your base. Also, having your own artillery is handy...
In a previous match I've seen single T2 bombers 1-shot battleships. I am of the opinion this is sub-optimal.
Thanks for the response. I don't post much here because, well, you see the response I got. Hopefully my recommendations were helpful.
In text, tone is mostly inferred.
I'm serious. This is the number one issue in my book. The UI now causes so many issues that it buries other issues. First: Automatic Camera...
I made something similar to this in FAF. Survival Run is a map and Civilian Defense is a mod.
Everything needs range visible.
I also think there's not point in re-inventing the wheel. PA should re-invent where FA failed, like some elements of the economy + assisting, but...
I agree with thepilot on all counts.
I kind of agree with nano: It's more important that units move and shoot the way they are supposed to. How much damage they do or items like that...
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