"area commands and line commands" Yes! I've been waiting since the beginning for this, the best features from SpringRTS that I've been missing in PA.
I've also experienced this in 55493, haven't tested in 56310 yet. The only way I could get the enemy (AI) com was with nukes.
Fun game but I lost my commander in space! Launched my Commander into orbit and fired an asteroid at another planet. Sent my commander to another...
Got the linux build 49525 running on ArchLinux64 (one thing to note uber guys, when tarring up a package, it's polite to tar a directory containing...
a toggleable grid would be awesome and tasteful markers over north and south poles would be nice, maybe markers at 0,90,180,270 degrees longitude at...
Walkers All the units are bots, but these ones walk.
Thanks, should probably link the bug tracker at the top of the READ ME FIRST =) Although that bug seems related it's somewhat different. I'll file...
Found a pretty big gameplay bug, When I select my opponent's factories I can see their build queue and also add/remove from it.
not from Zero-K but on a similar note: I'd like to be able to mark No-Fly/No-Go zones for your units so they won't follow enemy units into areas you...
Also, radar jammers and mobile radar were one of the coolest things in TA. Sneaking in a whole army under the cover of a few jammers for a surprise...
How do you plan to do Radar / Fog of War? Similar to TA where you have Radar view extending beyond Visual Range? (this is really cool) Will it be...
I'm a long time Spring fan, I love Custom Formations and Area Commands. Some of the best features from Spring. I really hope PA uses those. For...
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