Like this. Once grenadiers are buffed, it makes your investment in bot factories more valuable because you may build three good attacking units -...
If deepspace radar is limited to units on the way between planets, it may make sense to add a "orbital unit movement detected" notification, so the...
Suggestion: do not show factories as idle if set to "no energy". Suggestion: do not show 10 group buttons, nobody uses 10 groups (or?), maybe 6 - use...
This is bugging me lately: Is there a way/mod to disable the effect, where the current build of a building is aborted if I click on an invalid build...
No, possible , but not needed at all! The player can rebuild them in no time and if he was smart he killed the most dangerous thread with the first...
Right, there is no hint in the release notes that this kind of problem is fixed in the latest 71544 build from today - so again, waiting for the next...
First game on 71544 4 player FFA already server lag after 10 min, server crash (? no reconnect possible) after 15 ...
Thank you for the informations, so I wait for the next patch and necro this thread if necessary ;)
PA should introduce some kind of "smart" restriction/throtteling <doesn't matter what> to provide a better user experience for large games (10 player...
+1
We? Played some PTE Stream games vs AI ... this is going to be the game I want to play.
Did not read anything about turrets - but with a 4*T2 economy you can simply spam walls of turrets/pelter. So turrets may needs the 4* price also...
Hint: you may use area patrol your air fabber to assist your whole nuke farm without further micro ...
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