Could make a t2 building where it changes the landscape around it to be water/lava/normal land solves the issue of hover factories figuring out. But...
I was thinking it would be easier if you had a lot of fabbers
I was thinking this would be good if you had a lot of fabbers
what I was thinking is factories that could produce 10 of the unit at a time. but here is a drawback it takes the same amount of economy but takes...
hi
Separate names with a comma.