Ah, good to hear. I'm pretty sure a good way to deal with this data is simply to do what I mentioned before. I found this bit of code from...
Double check the post I just made. I edited it. That game has been running / stopping for 20 hours.
Ouch. That's very bad. For that size, ideally a hash of the data would be made and sent to see if the data has even changed, and only send new data...
Seems like it. This looks awesome for modding. JS UI FTW. You seem to be wrong on the refreshing part. How did you know it was refreshing as fast...
Where did you find this 'server_browser.js' file?
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