I have stated some of these earlier on page 1 and have stated number 3 numerous times. 1) It is difficult to determine what tier a fabber is at some...
I'm getting really sick of close spawns on single planets. It isn't a hard problem to solve. Really makes me sick that it hasn't improved at all. FIX...
There's a difference between gameplay and lore. Lore doesn't need to affect gameplay. Some people prefer that it does, but at the cost of the...
Removing t2 fabbers would not make any impact on the game if the build times and build costs were adjusted for that change. Imagine the tech tree...
If T1 factories were the req. for T2 factories then everything would be exactly the same as it is now except you wouldn't need to build 1 fabber...
Re: [Closed Bug? Feature Incomplete?] Assist Self stops work Commanders really are brutally efficient.
Sometimes. Are you refuting a point?
I understand all of that. I'm asking, why can't we get rid of T2 fabbers and force T2 factories as a requirement for T2 tech and adjust the build...
I build 1 metal, 1 energy, 2 metal, 2 energy, 2 metal, factory, factory, double pump fabbers. Commander builds 5 energy and then 5 metal after the...
Why do we need different tiers of fabbers? Isn't it enough to restrict T2 buildings until an advanced factory is built (or the sea/air equivalent)?...
If there was an option to hide views depending on what the main view is focused on, that could help a little when combined with camera location...
I can only speak from a Sc2 perspective, but minimaps can be very important. In Sc2, literally 80% of the time you should be looking at the minimap....
I think binding camera locations/orientations to F1-F10 would serve the same purpose but without using a gui or requiring any click-dragging. add a...
I think the reason radar feels overpowered to some is because of the smallish maps and close spawns. You'll find half of your enemies within 3 adv...
The current implementation makes it difficult to place turrets facing a specific direction in some cases, i.e. next to walls. It would be nice if the...
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