I say more HP and make building walls easier (which they are currently working on). That way you aren't relying on turrets and towers to be virtual...
There could be a way to utilize a cube-to-sphere projection grid. A way to focus the grid onto a specific structure would be very useful.
If that is a response to my post I suggest re-reading it.
I don't remember if I have already mentioned this here but here goes: Mex's should be buildable everywhere, including on non-metal planets. TA had...
Your idea is pretty cool I must say. I feel like lowering the storage capacities will make this more of an incentive to build storages to begin with....
Well, It should be balanced so that you don't need it early game but also be useful when you do get to building them. Part of that is a lower cost...
You're over exaggerating. The metal wouldn't drain "immediately" and you know that. But here is another idea: What if we dump metal storage and have...
To be fair, that isn't stalling.
There are a couple times you will want metal storage. The first is if your building is restricted by energy so that you can't use your metal fast...
I like this idea. Reminds me of Braid and Grid.
Proper wall segments (with building system) and wall gates.
The only use for a black hole that I can think of is for sending asteroids and small planets into to be destroyed and removed from play. However, in...
Or the building's efficiency be directly related to it's percent health. Build slower, produce less resources, reduced range, and so on.
Less energy than you gain? Yes.
I don't really like that some people seem to support the balance of the game forcing a certain play style.
Separate names with a comma.