This is an awesome idea. Walls are amazing but hard to build near enemy troops without getting the comm involved.
I do like the idea of being able to eliminate maps from the pool. For the more casual player, they can avoid playing on maps that they don't like,...
I agree that it would be too radical of a change to deploy without testing. Luckily, however, the PTE can be used to test gameplay changes like this.
Is there a reason that we don't double the build/reclaim radii on the commander or fabbers? If not, I'd like to propose we do that, since compact...
Sup. So I'd like to get some community views on an idea: making it easier to avoid losing an air unit that is passing within range of an enemy...
That's hilarious! I can't believe he accused you of being me and never accused ME of being me! Did you try to boom cheese him? And I don't waste...
I'm so sorry for this. The build itself drops off around 4 minutes into the game, and if all goes well, you'll have your opponent dead by 4:15. Good...
Alright, fair enough. I haven't come across a stalemate... ever, frankly, but I can see that others find some value in this thing.
Seriously, this structure sucks balls. Costs 9600 metal, fires only once every 20 seconds, and has only decent range and splash. For reference:...
What I mean is that with no other cloaked units, any detection mechanism is going to be a counter for subs only and have no other application,...
Favorite new euphemism. One thing about subs - how do y'all suppose they would fit into the game currently, being that there are presently no other...
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