I apologize - it wasn't directed at anyone specific. I meant "you" as in "the reader who is interested". And by "part of the way through space"...
The thing you have to realize is that the motion of a (ballistic) shell forms an ellipse around the center of the planet. What this means, is that -...
I could see how directional restriction for turrets would have a greater impact in a game like this (planetary battles) than, say, supcom...
You'd also have to take asteroids into account. Make it harder to transfer resources planet-to-planet than asteroid-to-planet? However I agree with...
Why would they talk when given commands? They are "brutally efficient self-replicating mechanisms of war", the result of millennias of meaningless...
From the experience of our solar system it might be so that Gas giants often have a lot of moons (or rather asteroids orbiting, since many of them...
That's why you shouldn't simulate the orbits but instead lock them into the theoretically stable ones :) The reason that the planets get slung away...
Remember that they use unknown future technology! It need not be unrealistic just because they don't look tough. Perhaps in the future it will be...
I would say yes, simple orbits, but make it optional! Stationary planets, moving moons and movable asteroids and death stars (think rockets) could be...
I could see it as being both interesting and possibly annoying with orbits... Make it a toggleable option pre-battle? With orbits you would get an...
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