I feel like they've gone backwards on the Lobby and Menu UI, the old one looked prettier was was easier to use although this is supposed to be a...
bear in mind that you can still hit with a nuke just outside the anti-nuke's range and still take a pretty big bite out of everything that was under...
I think they ai has been nerfed, recently I won two 1v2 against 2 ai when before i could barely scrape a victory in 1v1v1v1
i would like to have a dox riding the nuke when it is launched
not to mention that if you're going for realism a nuke is very hard to blow up correctly, and is a huge and heavy object which will likely put a hole...
I get what you mean, but is this really such a bad thing? If they are spending all their income on fighters and the probably t2 bomber/gunship rush...
imo T2 air should be something that is near nuke-level to get, in a similar fashion with a cheap-ish factory and very, very expensive units
i don't think ground defences should be buffed, imo static air defences should be the last line of defence and mostly used to help your fighters...
I like this idea, seems pretty unique and could add a way to help prevent complete curbstomps, although what will decide on what team the dead player...
i know, the reason people want a grid is so their bases look neat and tidy with everything nicely lined up not so much to cram the most amount of...
the buildings wouldn't be right up next to each other obviously, they would just be spaced out evenly
well, when you go to place a building down it snaps it to a intersection on the grid
whoops, i thought a geodesic needed only hexagons but it's still a far better approximation than rectangles (better than both would be local grids...
a hex-grids work fine on spheres
as a walking nanolathe
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