unfortunately i don't have the time to look at this right now, but it sounds like uber did some changes to event handling
Just posting to keep an eye on this thread in case this has to do with the eventhandler - just in case (I am pretty sure I fixed the issue back then)
hotbuild 2 pretty much lets you do that atm. I suggest you take a look at it
https://forums.uberent.com/posts/914091/ I'll just leave this here. Feel free to suggest additional features in the thread
Hey there guys and gals. I think we have arrived at a state where it is slowly becoming apparent into which direction uber is heading with the lobby...
That link is actually how I found out about PA :-D I am reading that book right now - good stuff. I have been experimenting around with applications...
Just out of generic interest- are you using A* for pathfinding or or a mixture of several methods and raycasting for proximity testing/edge...
I seem to have run into issues where non-air fabbers could not build new mex on destroyed ones (they would not reclaim the destroyed one)
FA did the "gust of wind" thing- where when the commander spawned it basically removed all trees in a radius with a neat terminator-landing effect....
I kinda like the way things play right now - the powerful turrets mean people can actually set up a defense and concentrate on another area of the...
Take a look at the eventHandler class and how this mod handles orbital selection filters - that should point you into the righ direction. I will...
It would be cool if the only way to destroy a mine was to reclaim it...
there is no API call for that atm afaik- all the modifier keys seem to be hardcoded into the engine so there isn't even a way to "cheat" your way...
I like the current factory sizes as well (I find the whole "space" as a resource idea oddly appealing) - the only thing i am still struggling with is...
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