Thanks for the update.
Yes, that could be great been able to rise or lower the water/lava height in the map.
The art work shown in the stream looks awesome. Great work and keep it coming ;) .
I'm the only one that still does not use AA or vsync in the games?
I think if the choose deferred rendering if because it has more upsides than...
A good article that explains how this function: http://aigamedev.com/open/tutorials/potential-fields/
It's was great to get "inside" the development of the game and especially into the pathfinding system (one of the most important thing in a RTS) and...
Give units slow turns or some artillery has to deploys, and the micro from the battle will be correct positioning and moving, flanking, etc
With so many units in battles it will be complicate to micro units so they use the correct weapon and stays at the correct range every time.
I hope the get in touch with us quite often, may be not each week but something like that, and from time to time with little videos ;) .
Yes, also like Warcraft 3 o Starcraft 2, static menus with a "simple" background animation.
That's great, I love that style of graphics.
I love to see the game with "just" the same graphics as the intro video from Kickstarter ;) .
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