Yup. Although as these discussions go, it's difficult to truly delineate a definitive promise from an enthusiastic...
Oh yeh, I totally understand that. I guess I'm just a bit disappointed that not enough people want something I really want. Lol.
Thanks for the insight. So it is fairly labour intensive then... Shame :(
Not according to Jables in the questions thread. Apparently fan feedback changed development priorities away from multiplayer GW. Who knows why...
Sooooooo, how difficult is it to make GW Co op? Even just allowing humans to use subcommander slots? How is the move away from Co op GW dictated by...
An actual Co op galactic war.
ah I see, it makes sense now. Thanks :)
leveller splash damage :O
and gunship cost decrease :)
"Added air_pbaoe ammo
-Damage set to 30
-Splash Radius set to 1.5
-Splash Damages Allies set to True
-Added air_pbaoe as death...
-Firing Arc Type changed to High from Low
-Max Firing Velocity increased to 58 from 53
-Min Firing Velocity increased to 55 from 50"
So, nothing at all can fire over walls? Weird...make it so only artillery/long range units, and grenadiers can fire over them, boom. Grenadiers...
I certainly think that, now people are generally much happier with the state of the game, this sort of dev stream would be welcomed by the community....
You need a "sex : lots" option.
Ho ho, I jest, I have kids so it's more like "sex : not any more, that's what got you into this mess".
Is this the extent of the changes you teased at in the recent update, or can we expect something more substantial come March and beyond? I personally...
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