And still it is not bad to collect some suggestions for the near future.
You're right, features may be more important at the momentary state of the development process. But I learned that skirmishers are essential for good...
I'm not sure on what kind of marines you are referring and if they really have the same characteristics as skirmishers (especially concerning fire...
After the Alpha has been released, I would like to collect some ideas of unit types that are still missing for a balanced gameplay and interesting...
providing the opportunity of building metal extractors anywhere would cause devastating problems. if the production rate of extractors off metal...
Of course graphics is not the most important thing in a game. But I'd prefer more realistic graghics as far as the budget allows. At least the colors...
I like tactical missiles and artillery with medium range. Taking rotation into account would be interesting. But weapons with a range to shoot across...
Of course you have to use all provided ressources if you want to win. But I prefer thinking of how to use a limited amount of ressources to just...
This is mostly what I'd like to see. But you have to consider some more things. The best solution would be having "interplanetary engineers" that...
In supcom veterancy was mostly a problem with experimentals healing themselves while crushing into a t1 army or a base. I think it is good not to...
As far as they do not replace basic units because of certain weaknesses/unique abilities I absolutely like the idea of heaving some special heavy...
We absolutely do not need unforeseen random events. Announced ones might be interesting, but the costs could be better spent elsewhere.
Re: Logistics (ammo, fuel, electricity, building materials, To me ammo/fuel for land/naval units would be annoying micromanaging and not necessary...
I think that this would only make sense in some kind of fun games and may cause too much unbalance if you want to have fair matches, especially...
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