Interesting numbers. and I like the idea of "penalizing" air constructors to balance out their swarm build advantage a bit. Be interesting to see how...
I would assume range circles will show up sooner or later. They did exist in previous iterations of the TA family after all.
I'm not so sure about a cat "commander" since in my mind, the commander has to be a bit more versatile than that, and opposable thumbs are kind of...
Rather than something like this, I prefer the classic grouping methods. Good 'ol A1A2A3 does it for me thanks. Now, if you want to talk about...
I've seen various numbers thrown around on this subject. No two places agree on the exact percentage, although it ranges somewhere between 1/4 and...
This sums it up nicely. Many players, just don't want to deal with the added stress and aggravation of competing online. So they don't.
Hummm... Damage reducing combat effectiveness. I see two problems with this tactic. First ignorance is king. The idea of damage reducing combat...
The thing is that nukes as we know them are tiny and insignificant compared to the amount of force that is involved in a large asteroid strike like...
This is fired from space. It's different. Coming from space at exactly the right vector and yes it is possible to fall into a stable orbit. Doing the...
The whole reason I even start threads like this is because I think it would greatly enrich the game concept by including them. If all you're going to...
Yes and No. You're talking about an orbit that is decaying or unstable. I'm talking about the immediate result of a prograde-retrograde collision...
You should read the rest of the article.
I like the direction you're going with this. Nukes aren't a big deal, not compared to KEWs.
http://en.wikipedia.org/wiki/Space_gun This may also help clarify things. Saying we lack the power to fire a projectile into space is inaccurate....
Separate names with a comma.