Ok and now mods dont seem to work? I wonder if it matters that i keep my pa copy outside of the ~/.local/Uber Entertainment/Planetary Anihilation/...
Yeah i fixed the issue, I had something happen and i think the game only ended up only being halfway patched....
ah so in the log there is this line: [23:00:00.720] ERROR [JS/main] :109: community mods manager timeout
I'm not sure whats going on but for me on linux the game freezes on startup... then eventually the game opens and the in game mod manager isnt...
I'd love to play some large ffa games. Tonight would be cool but idk if you're setup yet for it.
On my end i just check if checksumZ isn't blank. Then if it is then it's either a non gz'd file, or a blank file. So writing to that with python...
haha no problem
I guess I will update my script a bit to print some debug info in that specific case.
Ok so looked at the manifest for those entries. here is a number of them. So far it looks like some of them are of size 0, and whatever is generating...
So something interesting I found there are files where they have the same starting offset, but a different overall size.
edit: wrong thread
Might as well add support for getting info from the user inventory on into my launcher code.
Well it worked when I clicked it from the forums as well. (Also wow I have a lot of stuff from the kickstarter in that thing lol)
The legend of the Ant shall not be forgotten. It will rise again!
After some bugs were introduced, and then fixed. It works on linux too. Might make a thread somewhere at some point... I'd like to make a release...
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