yeah, I do not think it is unreasonable for multiplayer to fail on a 300k connection, I would imagine that with some creative compression it would be...
the trouble with just making a game and playing by yourself is that because this game does not have peer-to-peer multiplayer you have to send all...
Well I for one am hoping for a haskell based scripting engine, but somehow I doubt that is ever going to happen :)
Now hearing dev's ideas is interesting but requires some skill on the devs part due to being a job and copyright and stuff, I personally love reading...
Will it be kinda like Zero-K where there are kinda shitty light units as well as better armored and armed heavy units that take more buildpower to...
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