Yes, especially since it's so cheap and fast to build.
Vehicles might need a speed and turret tracking nerf so they have a hard time acquiring perpendicularly/ spread out moving bots. I'd also argue that...
How do you set unit formations in this game? Is there a way i'm unaware of? TA spring had a nice click-and-draw formation tool with right mouse that...
Spring had area commands before PA even existed.
I checked task manager recently as some games have been crashing out on startup due to runaway RAM use; can larger solar systems use 6+ GB of RAM, or...
forget FRAPS, download MSI afterburner, it does the exact same thing and has more options.
The orbital game is too simple, it doesn't feel good. I'm guessing it's because it's unfinished, but if otherwise, please consider improving it....
Why this has to be a mod is beyond me, this should be a basic terrain feature. I'm hoping it's only because they haven't got around to making it yet.
The genre is simply "total annihilation clone". The old game was good enough to spawn multiple remakes and re-imaginings of itself.
Bonus damage against certain units is not something that belongs in PA. Units should be differentiated by their form (size,speed), and function...
Are they really? I just read that they tripled the HP of buildings in the latest update. That seems like a huge balance change.
I'm a TA veteran and long time RTS player. A key aspect that made TA so good was the vast diversity of the unit pool. You almost never knew what...
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