orbital guns were supposed to be the frigates weakness
Your exactly right on what im suggesting. some new units that would add some strategy and another viable option at your disposal late game where its...
yea your also right but it shouldn't require any interface change. i agree that since they have the potential of being over kill they should be...
i agree with what your saying its poinless to add this if the ground warfare isnt optimized to its full potential. theres also maybe other ways to...
im looking at a way for orbital to allow you to have somekind of combat. cause currently if you have fighters and gunships up its impossible to have...
well that can be cut if its too overpowered as i said its mainly to defend the transports and carriers
well my point was to solve a way to invade an fully occupied planet with aground force (thats what the senario was for) the orbital ships wont be...
oh. the links you gave earlier mentioned that it would require ui change and etc because they wouldnt be in the planets orbits
well i ment that when controling the orbital ships they would be controled on the same layer as the orbit thats already implemented. so no interface...
oh well i just recently got the game and its in development so why not suggest something that i thought may be cool. just trying to help with...
i keep encountering the issue of stalemates between planets and its frustrating. if they take control of a moon your skewed and doomed to loose. that...
*strategy* Its a long shot due to the fact that it would require more models (like only 3-4 more) and balancing and data but its and idea (that has...
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