Yeah I'm referring to Beta PA Stats matches.
Is ranked play good these days? Maybe I should make a comeback.
Sorry for the double post, I also think there should be a T2 fighter that is designed specifically to fly through gates, so you can get some air...
This would be great. Having to micro across two or more planets can be cumbersome. Also without an actual exit gate that the defending team would...
The only fundamental rule of game design is there are no rules to game design. Programming is magic! Dark, evil, black magic! It just so happens I'm...
My bad, double post.
Some calculation based on metal spent, damage dealt and/or resources produced would work. Don't ask me what that equation is though. As for which...
That's a risk sure... but a good algorithm would not make it that extreme and would be able to tell the difference between units being used by...
Getting out of balance is the point... as long as it gets back in balance again by itself. :p There would be risk of runaway stats and all sorts of...
Yes but what I mean is that this system would keep things in constant flux (god I hate that word). It's something I've not seen in an RTS before and...
Is it possible to hook up units stats or unit metal cost to scale based off real game stats of how often they are used and how effective they are in...
Ummm, that's not what I was saying at all. I was simply saying that learning new starts for new balance is fun. Repeating a dominant strategy over...
I agree with the OP, constantly changing and learning new strats for tournaments was fun. Installing mods isn't quite the same... it feels like...
But then again, why do slammers need torpedoes at all? Why can't they just be defenceless underwater. It's a good enough strength that they can run...
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