375?? Woah to think I played 2500 hours of supcom2!
A good idea supcom2 had was the countdown was actually displayed on the screen above the unit.
I agree with all points funkoff made. While he may not have been as gentle as some of u may have wanted he did give very good suggestions and spoke...
On a small level if you wanna see how this works out then look at supcom2 a recent patch made it so extractors upgrade over time.
March 29
I gotta agree that this "u can mod it in" is just an excuse and not really an argument. You can mod the whole game if u wanted but I want to play my...
I can understand tml as it can allow tml to hit moving targets but nukes I disagree with cause they should be able to go anywhere u want them to.
Looks great also the big shoulders could be to compensate for the big guns on the side for support.
Personally I thought this was perfect. http://ozonex.pl/planetaryannihilation/update4_2.png
Yes
I got off the subject of supcom2 but ty I forgot about the planetary generating system.
Ok yh I got a bit carried away with number 2 but I don't see how the supcom2 maps were "worse" than FA. Also I feel that the community made maps...
The main problem with supcom2 maps from the top of my head was: 1. Not enough mass extractors (and mass extractors were done wrong). 2. Air was...
I think this is a great idea and could add a lot of strategic possibilities to specific sections of units.
Kings and castles!!!!!!!!!!!!!!!!!!! (but probably not :D)
Separate names with a comma.