Some unit ideas: Transformer: Mobile bot able to transform itself into a turret, increasing damage but vulnerable to long range weaponry....
It's nice, they leave a big crater behind on the planet :D It needs to get a bit more real tho, right now it 'teleports' above your specified area,...
Hello all, I have no idea about the current design goal for planet deformation, but wouldn't it be cool if the planet slowly gets destroyed when...
I had some lagg while playing a 5 player FFA. It was on a size 5 massive planet so I guess it's my PC.
A small one should be sufficient, gravity isn't that strong in space. Neutrino already said rockets are being implemented to launch units in space
I still prefer orbiting units, but this is way better than the current design. Yet the question is, is it possible to implement? They don't have much...
I don't agree, if you implement a mechanism forcing the satellite to continue flying in the same direction when it passes over its target you can use...
Neutrino, I really appreciate your commitment to share your thoughts with the community. Why not use very slow turn rates for orbital units? Just...
I like it, yet it has already been proposed I believe it should be possible to implement it using the current system. If there's a parameter for...
Imo orbiting units just add that special effect to the I believe orbiting units are an excellent oppertunity to make orbital layer feel different...
[removed post, had problems with smartphone]
I also like variety, yet implementing just another layer consisting of buildings and units with 'move to x, attack y' behavior doesn't make it much...
Please have a look at post 312 at page 16, finished it :)
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