Think players should make that call; since it's subjective what constitutes a good/bad start in a team game. Only time where a re should be forced is...
One of my favourite ideas for a unit is one that can lock down its weapons and hull down to reduce incoming damage. A great way to essentially block...
I still play Brood War at LAN communities. It is also where the SCAI dev scene is. But you're right that the population has greatly reduced. Still, a...
Sounds like someone who never played SC2 just commented. We refer to pro's rates as APM from old nomenclature but we actually mean EPM....
I think xterminator27 has a valid point with respect to how the game stands now. We can only hope that the devs improve the game enough with...
1 dimensional bottlenecks aren't hard to manage at all. As I've said, I've dealt with 3 before. I'm not saying there should be 3, but I don't believe...
Not that dissimilar. A lot of concepts have carried over.
There is an unofficial, player-hosted ladder igncom1.
That's a good thing for the game. Otherwise raiding is hard and the game is auto-play.
That's not necessarily a good thing. I like multiple bottlenecks. In Achron, I was used to dealing with THREE. (LC, QP and Reserves). I feel energy...
Even Missile Turrets (basic AA) are sufficient to counter only 4 bots. You could easily have gotten those up with some fabbers. Raids are a part of...
A lot of people can navigate and do not get lost on the spherical maps we have currently. I like them and I feel they add to strategy. Cylinders...
It's to do with planet radii, it's been discussed before, do a search.
Well we can only hope they do. :-P
Not going to happen because of operational costs. This was already answered in the FAQ. I recommend reading these posts by knighty:...
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