Almost every RTS will meet those specifications, but I consider 4x games to be turn based. There might be a few that are real time but I don't know...
I do like being able to zoom in a lot. I don't think it really has anything to do with micro, since you can stay zoomed out... But yeah zooming in...
And thus garat was trolled =D Got it fixed! Sorry about that >.>
Yeah this thread is pretty much dead now. They announced end of may. And again in this last stream he said "people will have it in their hands THIS...
Re: let's talk about:Planetary Annihilation LiveStream: Apri Everyone keeps talking about "low expectations". Do you guys really think they haven't...
Re: Soo...... Extractors? Personally I'm hoping that metal can only be found in certain spots, like TA. It changes the dynamic of the game so much...
Updated. Sorry for the long delay. If I missed you for some reason you can mention it again. I don't have the patience to go back through 15 pages...
Zip disks were the bomb... iomega software ftw. But in all seriousness, I like the carrier pigeon idea.
I'm pretty sure we can rule out "finite amount of water" because that's ridulously difficult to code. Especially in a game with many many planets to...
Welp. I now doubt they will release it today :/ Now it's up to you guys!
In Earth 2150, you could do this. You could flatten land, you could dig TRENCHES (awesome for putting defensive towers in, as it covers a decent...
If we were to have fixed wing, the landing strips would have to be VERY long. Theoretically since the bots aren't humans, they can withstand more Gs,...
Umm. In TA you only got the metal from reclaiming something when it was fully dead. And you got it in one lump... I think this is the right way to do...
This is how I understood it as well... Also, I think what people were raging about, is how the units never went OVER the green "cost" areas. I think...
Yeah. I had no issues understanding what was going on... And I guess some people didn't quite get it. But I was very interested and I'm very glad...
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