I like your post, and I want to give examples of just this, using SupCom:FA as an example. FA has an exponential economy, meaning that reclaiming...
From the scale and what Uber seems to be shooting for, it doesn't look like they envision this out of the box. But with modding anythings possible....
Maybe not a big one, I dont know. The point is, that CS is easy to get into and improve in a way that does not force you to study things in a boring...
Considering your response too someone in another thread can you blame us that we may get the impression that you are an internet douche? Besides,...
Just ignore him, FA's playerbase is very friendly, but every "club" have people who feel entitled and will look down upon others. Do not let this...
First, I love 1v1 more then teamgame, but the point that I want to focus on is the noob vs noob. I did play noobs in FA just recently, and we...
Slighty off-topic: Your right, and it got me thinking. The problem in FA right now, is that you have to know the maps pretty well. I just dive into...
My main concern is about creating yes (sorry for not updating the OP clearly, but time is not my side these days). I did 3 quick 1v1 games in FA...
Yes, but also, do we want the game to be easy to jump into play, hard to master? Cause I had a really hard time making my friends play Forged...
I want the game to be accessable right from the start towards the right audiance, the casuals. Then I want good moding options for the competive...
That the game will be too competive, and the majority that does not like this, will be quiet as they usually are, and we end up with another RTS that...
Okey one of the sole reasons I really ask this, is cause Mavor himself is visioning this game to last for quite some time (he even mentioned 12hours,...
[...I guess what Im trying to figure out, is the balance between creation and destruction..]
In the videos I've seen from you guys, there is a lot of focus on destroying things, but I just want to know if you also focus on the beauty of...
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