Seems like backwards design to me. Seems like Galactic War should be the main single player experience and where new players start in order to LEARN...
Radius 200? Try radius 50. Anyway, this also needs to be addressed. There is absolutely zero reason units need to shoot in straight lines. Weapons...
Edit: woops
I'm gonna have to agree with Brian on this. The method you gave is indeed a solution, but it's cumbersome. I don't want to click around menus in the...
Eh, alerts already feel pretty chaotic and cluttered. But they probably need a little reworking anyway, so add away.
The UI is as responsive as ever, and systems are loading much more quickly. Awesome. But, zooming in and out with the scroll wheel feels unusually...
I'm not sure if it's quite the same bug, but I have had instances during the late game where I pressed the hotkeys to build a metal extractor, but...
Could be a draw condition. You and your enemy are both on the same planet. Build some Halleys and throw the planet into the Sun. > : )
Huh? The only people that couldn't be helped by a simple label/disclaimer are those that can't read. Then we'll be wondering why/how they bought the...
Actually, this might be a nice way to make up for the ridiculous number of Halleys required to move larger planets.
Multiplayer is pretty active, but don't expect Starcraft 2 or LoL levels of activity obviously. It's usually pretty easy to find a match. That is,...
You're in the same boat as me. Planetary Annihilation doesn't play well with (relatively) low-spec systems. Hopefully they'll continue optimizing it,...
For me the lag seems to be more due to the planets than the units. I can play a game with hundreds and hundreds of units in the game without a...
Eh, there's no real point in defending it, though. You'd want to build your base around the metals anyway.
Maybe it's time for a replacement?
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