This is a pretty broad topic, so I'll talk in broad generalities. In Zero-K there are essentially three strategies: offense, defense, and econ,...
Re: Savegames for multiplayer --- In RTS never done before! I should have been more specific. "Rewind" isn't strictly necessary (or even...
Re: Savegames for multiplayer --- In RTS never done before! Here are three features missing from Spring but often-requested: a) saved games b)...
Zero-K all the way. Of course, all the other games with giant robot armies are good, too. :)
Similarly, in Zero-K you can use "overdrive" to turn energy into metal, but with progressively decreasing efficiency. This keeps the economy from...
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