Thanks very much for the reply. Check. I'm on Mac, so it's the same launcher from back in 2018. Unfortunately, one of my machines is running...
I was an original kickstarter supported of PA. At the time, I bought two licenses, so I had a "beta" key and a "retail" key. I had been using the...
PA states that it is "DRM free" and that an Uber account is only required for downloading/patching the game and playing online. I have a friend that...
Factories that can fab-to-assist. Just like fab-to-patrol, except that the unit assists another unit once built. Best example I can think of:...
Aah, thanks. I saw the screenshot and didn't notice the files listed afterward. Yes, I'm running Mac OS X 10.8.5. I'll give 'em a shot. ... Hooray...
Stupid question: where are the corrected shaders? I'd like to give them a try but it looks like there is no link... am I missing something? Thanks!
Some ideas here that I like: solar-related units actually sensitive to the sun's position (angle, distance, etc.) orbital units allowed to orbit the...
For me, this bug was fixed with beta version 54459: planets show up normally, though not all graphics are perfect. I'm running Late 2011 MacBook...
Build 54459 is an enormous improvement. I'm still seeing other windows reflected on the bounding cube (I took a screenshot this time.. not sure the...
Aah, yes: running in discrete mode crashes the game ;) Getting the new build this morning... hopefully that will improve things.
At first, I didn't force anything (expected dynamic-switching) and what I got was: gfxCardStatus says "i" indicating it was using integrated...
Forcing the discrete GPU seems to stabalize things a bit, but I can't really see any more. It really does make sure game no fun to play :( I also...
Same issue for me. Details: MacBook Pro Late 2011 Intel Core i7 4xHT (8 threads) 8GiB RAM AMD Radeon HD 6770M Mac OS X 10.8.5 Can't run fullscreen:...
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