I can verify that this mod has just been updated and now works with the latest version of the game. Thank you to copyliu :D
Going through that it seems that the custom game type doesn't exist. A quick search doesn't yield anything as game_type = custom. I also even changed...
After doing more searching, it seems that for what it's worth the parameters to pass into the "connect_to_game.html" have indeed changed. I am not...
I take it back, it doesn't seem to work. It seems to connect to a local instance when I use that and NOT the remote instance of the server....
Holy crap I figured it out.... So the command now is: sessionStorage['gameHostname'] = '"10.0.0.250"'; sessionStorage['gamePort'] =...
When I load a local server on my computer, I see this....which is different than before using api.net.connect. It seems that the connect is...
Ok cool, thank you for the response cola_colin. I am not much of a programmer but I figured that it might have been something that looked odd. So I...
Ok, so I did it again just to absolutely double check and here's the results I get: sessionStorage['gameHostname'] = '"10.0.0.250"';...
So I did some more troubleshooting....and I figured out the debugger works with the game coherent UI.....which is kinda cool... So when I do the...
That's cool, thank you sir. In the mean time, is there a workaround? Maybe an equivalent Coherent UI script like the one that was used before for...
So the command that I was given a long time ago to join a server (running Titans) was: sessionStorage['gameHostname'] = '"<IP>"';...
Heya dudes. I was just curious if you guys have noticed that the dedicated server has stopped working/accepting remote joins with this latest patch....
Yes yes Jørgen. It was actually a command line issue. Because there still isn't a "join by IP" option within PA and PA:Titans I had to resort to the...
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