This is the first time I've logged onto the forums in years. I guess, since I played it way back and just a couple days ago, I can give a less...
I've been busy with college, I'll update the stream listings thread as soon as I get time. Sorry for being absent so much
I hate it when the unit caps themselves do not reflect what you're playing with. I don't mind having units caps, be they hard caps or logistic caps,...
I agree with the OP, and also with extterminans' extension. Circular selection will greatly reduce the amount of mouse movement necessary for an...
Some how, i find that this thread seems to reveal some gluteus related agony. I find it a fantastic challenge. If you don't, then maybe you just...
Ok, from the OP's two posts i can clearly see he's just trying to aggrieve people. But in answer to the gameplay design aspect of a 3D spherical map....
Sorry for my long absence. I'll add everyone tomorrow.
I'd like to see maybe a weekly thread made by you guys with any ramblings you'd like to share. neutrino and garat and all the folk are sure to come...
I had a match a few days ago where there was a big ramp with a cliff overlooking the north side of my base. I parked a bunch of arty tanks there to...
Bah, I ind turrets easy to deal with, at least on small maps. just go around the planet or flank it. Either that or you could try focusing your...
Yup, rotating icons would be a great addition to all units. Maybe the Tech 2 radar can detect the orientation of the blips it finds?
The jauntiness of the top hat is what sells it for me.
By the way. About people using edge scrolling. I find that edge scroling is very useful for extremely small pans, such as the one needed to just...
I think that sort of stuff can be better solved with toggleable overlays. I hate how overly dark the map is in SC2 until you've explored most of it....
The only thing i actually think that i disagree on with most people is longer matches. It seems like everyone hates them, and I think it's pretty...
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