I do hope some of the guys here manage to take a break soon. There are a few folks here that have worked incredibly hard and had an unhealthy lack...
We'll be talking more about all that stuff soon. Today is launch day, it's about showing the state of the game today and everything that's happened...
Sorry*, was a dev environment game, no public replay. :D * Not actually sorry.
A couple days ago I cheerfully managed to take control of a metal planet, only to subsequently annihilaser the wrong target planet, namely the one my...
The new build has a feature to watch a direct replay ID pasted into the replay browser search box (even if the replay doesn't show up in the recent...
That could be; if it's a large replay and/or there are any backend hiccups, it could take a few minutes for the replay file to be fully copied up to...
Crap, did that break again? Arggh... Edit: 9/12/2014: The mod data updates cheat does appear to be working for me; here's a few things to check:...
Yeah, feel free to run with the other cheats enabled, replays don't care about them. But don't turn on the mod data updates cheat unless you're...
Not seeing that replay in our storage. :( Did you complete the match? Replays only store if the server shuts down normally (hopefully it wasn't a...
Looking into it.
Yup, welcome to game development. Everything on fire, all the time.
To make a long story short, the metadata isn't all that big (just player names, ids, army information etc.) but just big enough to exceed the 1k...
We have a database, but some of the metadata it scrapes is in auxiliary files on S3 as it's too big to keep in the database directly. It's all...
I didn't know about the 90 day thing until yesterday either. My guess is it was a communication issue. We still have the old replays; we're not...
Oh, and the "Watch Direct Lobby ID" thing was approved and submitted; it'll be in an upcoming build once it gets through the main->live integration...
Separate names with a comma.