I wasn't referring to the effectiveness of bots. I was just saying that splitting the factory and power plant production up between the commander and...
Haha, I bet you're the one pulling the strings behind these new dox buffs, aren't you? :P
You could do that but it's less efficient
So, new patch basically just made doxs capable of being an army in themselves and people are spamming nothing but. I guess I have to address a build...
Just wanted to make a note on T2 economy. A lot of people don't seem to understand when they should go for T2 fabbers and a lot of people think that...
So, new patch changed opening build orders dramatically! With the Com having far more resource production now, we can afford to open factory first!...
So, I played a bit with the first air build designed to get a fast bomber snipe on early fabbers. I wanted to retain the super fast snipe but get...
Incidentally, the build I'm using at the moment is 3 MEX, 1 PP start with first vehicle factory building 3 fabbers, 2 AA, a few more AA/tanks, then...
The only thing that I wish there was some way to find is projects that are drawing huge resources. It's pretty frequent that you do something like...
That's awesome man. Well done :) I've been trying to manage 3 allied absurd comps myself but it's pretty tough to maintain any expos against that...
*Continuation of above post! :D* I feel like I'm back in physics class trying to understand fluid mechanics or electric current for the first time...
I know that a lot of energy gets wasted during factory build with 2nd PP. That's why I didn't expect it to be any good and was very surprised when it...
That;s really great to hear :D I'm glad it was helpful. This game is somewhat deceptive about the benefit of eco advancement due to the fact that...
Yes! Awesome, thank you! :D
1. Yeah, a different one for fabbers and military would probably be sufficient but if they do that they may as well apply it for each type of unit...
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