I vote also for a more distinctive name for bot. When i played PA i really missed the name Kbot. Its because of the looks of the AA Bot and the...
Are there shortcuts to give command orders (like forced attack)? I still didn't figure this out yet.
I hope its gonna be before my vacation :(. Still nothing.
Good explaination. I have high expectations of this Flowfield algorithm. I can't say enough, this game is worth every penny :).
Lol thanks for clearing that up :P. Looks more like a dynamic wall. Would be useful but don't know how it will function on a much larger scale like...
In my opinion (and Mavor has mentioned this clearly in the livestream) this game isn't going to be like Sup Com 2. This game is going to be awesome...
I think I was one of the 5 who understood everything :P. Okay okay, I created some games, but still the easiest example is to compare flow-fields...
Re: Idea: A Naval Carrier that can carry land units on its d Jup. Totally makes sense. Tbh i like the idea of the hovercraft instead of ships. Look...
Re: Idea: A Naval Carrier that can carry land units on its d I realy like that idea.
I totaly agree with the dynamic terrain opinion. Maybe even create shelter for smaller units (be cause of the footprints depth). OT: I think the...
Yeah. Offcorse its not that important, but its a nice finishing touch in my opinion.
I think this is near final pass. Maybe some specular tweaks but its mostly baked into the model. But what i would like to see is that there is heat...
I don't know if it already been asked but here is my question: Will there be walls in PA? Just like in TA to hold and defend against lasers and...
I vote for the hybrid option. If i remember it well enough it was also implemented abit in TA, but the mainstream gameplay was to build storage. In...
I realy like this commander. Its a combination between Gundam Wing mechs and the traditional commander (UEF) in SupCom. It would be awesome if the...
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