I agree with what you say, but the point of this discussion is the lack of obliteration game mode which were in both Ta and Supcom. I'm trying to say...
And how much lore there will be in the pseudo campaign. The different skins of commanders, few things wrriten or said about each commander at the...
You can keep making up stories for why if you destroy the commander it's units self destruct. I wonder thought how important is the lore in game...
Once a guy moved a buch of salems on the ground which were guarded by tech 2 anti air tanks. It's basically a mobile artilery platform with a long...
Well I kind off disagree here beeing a long time Supcom player. Cybran t2 walking destroyers in FA have a bigger range than UEF t3 anti land turret....
I suggest you try out supreme commander, don't bother with campaign ,go for multiplayer.
And that's the way it used to be all the way from Ta through Supcom to Pa. Devs have made it this way and it would require to much effort to change...
It's not like one or two double laser turrets will destroy a big mass of units. If the opponent builds a few turrets in front of my factories I...
I know that bombers in Supcom where they could take out buldings quiet well and and harass units as well might sound op. But they were just balanced...
If the role of t1 bombers in Pa would be like the one in Supcom and Ta then they would have to be more effective against structures( destroying...
Any other suggestions on improving t1 bombers?
I don't know how about you guys, but I feel like it would not brake the game balance if t1 bombers would do more damage against structures.
I feel there is a small window of use for them. It all come down to "players need to keep their bombers safe until they are ready to commit them to...
Thanks very much.
This does not work for me either. When I look into the top right corner I can only select planets, but there are no icons indicating the number of...
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