It was a different time, Fa was priced as an expansion, and as far as I can remember you needed supcom or a supcom key to install it. But its been a...
I don't play that much anymore but I have expirienced the game getting stuck with no landing zone selection/chat after the lobby launches the game...
Depends on its content
You set the loop to infinite and its enough to set one unit. It will keep building that unit over and over again. Setting multiple units of one type...
Eatch teleport would have to drain energy for their part (half) of the connection. I think the current code drains energy by link and not by...
The commanders landing is a bit contradicting, nothing would survive a fall from space, so its a controlled landing (drop pod) But then there is a...
60 seconds is a bit short if you have a pc crash :)
Gunships, scout boats and t2 combat fabbers only make it on accident to my build queues. Structures: T1 point defence is something I only build in...
If you ask me naval T2 is to strong, and reintroduces T2 rushing (As seen in the first battle) Reminds me of the days we complained about T1 being...
Yeah it happens quite often, sometimes it actually joins after 1 minute or so. It could be related to the bugged last open slot issue, but I have had...
I want everything in rainbow colors!
Ah right I should added "excluding the orbital deep space radar." to my first sentence :) For orbital sight I go with Cynischizm his explanation that...
So nothing has orbital radar anymore, only orbital sight range. Also, why does the orbital deep space radar need sight range, it already makes you...
Having the combat fabber also work like a mine detector sounds like a cool idea to me.
Ok looks like landing the units actually got alot easyer with the grouped fall instead of the single line.
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