First: I haven't read all the 37 pages. So maybe somebody had the same or cooler idea. I thought it would be kind of cool to have swarm of little...
I guess it will take some time to play the game anyway. I can not imagine the servers would be able to handle all the traffic.
sorry to ask but why not? I never played TA, but I can not see why this is such a disappointment. Will you be able to select your workers(t1/t2) and...
Thank you, yes I was wrong. I corrected it now. I did a little calculation based on the previous Model on how much of the surface area an Unit could...
Math: A Planet in PA is about… damn I have forgotten… ok r (meters in Radius). For this calculation we assume it is a perfect sphere. A Unit is h...
Integrated would be cool. But it should be possible to have a player muted coming in the game so it needs to be activated, for troublesome...
I want my horse and golden horse armor! on the day the game launches :lol:
Yes it looks awesome! But that can be a pitfall too, if it looks and plays like finished people will say something like: "It is alpha/beta so it is...
Or a coop game where your planet will collide with the sun. so you have to build thrusters and push the planet to the side. While an AI is constantly...
Even if you design a map it is impossible to foresee all the possibilities. That is were we agree metrics would help to find issues. But benefit or...
Yes, random generated stuff can not be designed (that is kind of the point of it). I can not really follow why metrics are bad design. Take for...
I wrote this in an other thread already, but I think this maybe helps the discussion a bit. First of what is the difference between a good/bad...
yes this a interesting thought. in a rts game like warcraft it would hit nomatter what. here it won't hit. for land units: the range of a unit could...
What about this: Reuse some already once generated maps. the statisics, after some games, will tell you if it is an good map or not. once beeing over...
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