Unit Blob Pathing and/or memoization could be useful here. Is a peer-to-peer gossip model 'unit path math' extension possible with current mod...
This does seem like a resource consumption problem; memory usage increased 20% post mass teleportation.
The windows program manager resource monitor provides limited detail regarding the cause of memory consumption. I will attempt a test, brb.
A team mate in a 4v3v4 teleported 100->150 units off-planet late game. Before the mass teleportation framerate hovered between 24->28 fps. Post...
If a halley is destroyed while ignited, what happens?
Is there a control that binds my mousewheel to iterate though each planet in a system via the PIP? +/- wheel goes to next/previous planet? I had no...
What mod has a two layer (surface, orbital)Intel Report Showing Last known position for all units on all planets in a system? Does this mod have...
The penalty for running out of power should be harsher. All base defenses and all fabbing should halt until power is restored. The current model is...
The Pelicans are vulnerable to AA units, commanders, turrets and puffer fish.
When the APC gets stuck , unload ye bots. Fewer parking lot issues.
Vanguards and Infernos occasionally get stuck in battlefield wreckage. A bot APC with limited offensive capability, Vanguard/Inferno level armor and...
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