They had big plans for PA too and now its about getting the game finished and I hear no more words about getting the big franchise started. Everytime...
The sim thread does not scale with more than one cpu core... If you call that scalability...
The smallest things? The game was advertised with advanced control features from the beginning. And beeing able to move/remove your planned buildings...
At such a scale it should be a basic feature for rts games... Next step is to say, its a small company with a small budget, so dont expect them to...
More interesting is the average playtime of a new player. Or something like how many people played the game more than 1 day. That would easily show...
There is still no way to move build orders or movement commands. Why is this basic supcom feature still missing? On a multi planet scale the most...
Did they fix the multiplayer lobby?. If you fail to join, or if you leave a multiplayer lobby you get moved back to the main menu? So you have to...
Thats one quality unit. Thats one of the reasons lots of people refuse to play the game and to some its a direct slap into the face.
Cloakable Commanders...
This is almost a free to play game...
Was Metalheck or CorePrimeIndustrial or SevenIslands broken? I dont think so, it just offers different gameplay. Learn to deal with it and adapt.
What does 32 players mean if the unit limit is 250? Thats a joke right? Is it? i did not advertise a game with 1 hundreds of thousands units did i?
Map size unit numbers and simspeed is what matters. 10 player game with 5k units or more runs with supcom. I hace yet to see a pa game with such unit...
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