I went there some time back, but I tend to find this a lot more gratifying. The ice traps really add to the fun.
That's what I meant by what I said
After having played so long they've probably been through every permeation of endorsement choice and are now back around to the start just to keep...
Does the game tell you if the player who killed you had picked up bacon? I can't recall ever seeing it. It's not an important request, but it would...
The ability to pick up speed endorsements does devalue picking it as one of your 3, but you can't rely on having picked them up all the while, I...
I've not been playing as much recently, I expect I've taken a nose dive. I never really kept tabs on my rank
As part of my continuing attempts to create unusual, but still reasonably effective, pro builds I've struck upon a different kind of sniper. I've yet...
Making good use of a turret can require a pro or two's attention to keep it alive. This can be easily accomplished when you're on the back foot and I...
I take your point, but a further consideration is the magnitude of the sensitivity of each sense, sight and touch. Our hands are sensing little...
What's the consensus in the case of turrets? I would say no assist for healing another player's turret, as the overheal does not drain away near so...
As I have stated in previous threads. I consider myself to benefit from jumping more than I suffer from it. It's a game feature, so I utilise it, but...
I suppose what I had in mind was something that hits people as easily as the support hurt/heal gun. One character with one skill, which I imagine...
As I stated previously, regardless of your skill level, it is easier to hit people when they are not jumping than when they are.
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