Hey guys, I've searched the forums, but can't find any threads relating to this one, so here goes: Are we ever going to get the SupCom feature...
Not exactly, I think the idea of being able to have all structures under an impenetrable umbrella of shielding is the fallacy. Shielding as an...
Wouldn't the simplest way to balance shields, be the requirement that for a given area a shield covers (for a bubble) the area required for power...
Personally, I feel that constructive criticism of the game in terms of performance, interface usability and depth, strategic gameplay and the like,...
I posted this back in April last year:
Are you referencing Aunty Jack? :p Old Aussie comedy show where there was a sketch about "Dancing through the minefield..." Duplicating mines would...
Why are we not considering different anti-nuke buildings? What would be wrong with an AN building that costs slightly more than 1/3 of the current...
Queued builds with groups of fabbers are now terrible, I understand this could be good in the future. At this stage if I queue up multiple...
Pretty much every team game I've played has paired me up with a player who's fresh to the beta. Some have listened to suggestions I've made, whilst...
Any object compressed to a radius smaller than its Schwarzschild radius (proportional to its mass) will become a black hole. Thing is, moving an...
Both player numbers and AI have varied, I guess it's the sort of thing that I should probably check in depth with a slightly more scientific approach...
I'm finding that some games (not all) will use all available remaining RAM in my system (I have 8gig), regardless of whether the system contains a...
It's Beta. Unit balancing will probably not even begin to occur until most, if not all of the planned units are in the game and more important issues...
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