I thought the game was using deferred rendering... or am I tripping? I've been tracking so many kickstarter/games lately that everything is becoming...
Re: Suggestion: Make wrecks traversable (by certain/big unit From the unit white box, we'll have engineering planes, like we had in TA. All we need...
As much as I like Vinvyl, I would rather have a FLAC or WAV at the bitdepth/frequency it was recorded/rendered. It'll be huge, but that's the closest...
The whole idea of having a hugely customizable unit is kind of confusing for the newbie player. If they decide to implement it, it should be hidden...
The D-Gun on TA actually kicked on the ground, just like a stone in a water pond.
There has been some discussion about this in other topics, but I believe this issue should have it's own topic so that the original ones stay on...
Re: Guesstomation on how many units there will be? Not the r As I recall from TA, there were 2 limitations regarding unit types: 1) Unit ID 2)...
That's something that I always wondered. How tall is really a Commander? I remember back when I was modding SC:FA, I was importing a Star Wars Star...
Since it seems that TA -> SC -> PA has always evolved and attempted new techniques in programming, like Flow Fields, I was wondering: What approach...
Dungeon Siege 1 and 2 were really good games, unlike Dungeon Siege 3. SupCom and FA were great games.... it had it's cons, like poor memory...
See that there's no letter "S", so designer, not designers. Also ".. and the team at GPG", so, this doesn't imply that the current team has worked on...
When the site states that the designer behind the next big thing was responsible for those games, all that they are saying is that Chris Taylor is...
Re: Please dont simplify the game (tech levels, building typ I've also played since TA was born, and my favorite game was TA with Core Contingency....
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