I'm sure most everybody read the newsletter by now but just in case.. "After a lot of thought and a lot of observation, we decided to pull...
Even if they don't use it for gameplay it at leasst needs to be cosmetic for awesome's sake. I was very disappointed coming back after a few months...
People forgive you for being late, they don't forgive you for sucking.
Ah I would love test said mod with you!
I like the idea in addition to Stonewood's about units just moving through slowly. One thing I don't really understand (sorry if i misread) is how...
I know the score menu isn't done yet so this may be a plan already but I think it would be cool if we could stay in a chat room at the scoreboard...
Oh I'm sure it'll be difficult to sneak them on another players asteroid. My assumption was asteroids would be fairly abundant, and the concern was...
Personally I like the idea of having to strategize a bit before expanding, I'd feel much more accomplished if I had two fully functional systems...
That's good to hear, the water in SupCom looked excellent. I was just having this horrible thought of water kind of like Legend of Zelda: Wind Waker,...
That's true but I don't imagine it being very difficult to transport a bunch of engineers to a new planet. It makes things go by a lot faster not...
I don't know. I think there should be at least something that makes a new planet harder to start up. Maybe if you had to build separate metal and...
Oh wow yeah you're right. I guess watching it on a phone the first time was bad hah, I thought it was just a solid light blue. Thanks for pointing...
I watched the last two. Did I miss something?
Title is pretty much the question. I'm just hoping it won't be too much like the concept video as it looks a little bland. Naval battles are my...
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