ye but i say PA does not effectivly use it if it would work correct a mapfile wouldnt be big ins size but PAs planets consume alot RAM
i feel like none of you got what i was talking about :D i was just speaking about FPS affected by trees due to a wrong way of rendering them ps:...
i was just talking about the drawcalls requiered to render a planet you can ofc place 100x the same model but then it will take 100x the amount of...
by default there are no hotkeys for unit production and stuff, you can however define all of it in your settings but beware you cant simulate a...
you could just replace the current tree model with a super simple one (a green stick?) i also wonder.. shouldnt trees be a single mesh group?
Well that is new just a few config but tons of empty games :D more games than players actualy[IMG]
is it just me or did it get worse at least on earth planets? my fabs get stuck on each earth crack/ to small pathes between mountains or cracks
Ye i got it, just want to mention that those negative settings as shown ony my images were the default values when i inserted the planet i did not...
i only have 1 @nearly 1200 the second is 600 as the screen above your post shows :D those 3 moons are the smallest of their kind
[ATTACH] [ATTACH] just 2 autogenerated planets but i guess this might be it with negative water hight about the driver... i wonder why since my...
Hey so today i wanted to host a game on my own.. i created a 2 team 6 total player 2 planets(size 1190/800) & 3 moons system When people joined my...
well that is so obvious that i feel super retarded :S sadly i cant test it now as the login server rejects connection...
My game looks like the attached [ATTACH] and should look like this if i'm not totaly outdated (screened from the ingame Tutorial link) [ATTACH]...
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