I backed on Kickstarter for the cosmic edition and also got the 3 additional keys for $50 addon and was wondering what if any extra commanders those...
I have fond memories of taking out a small group of brawlers with a bertha, it was a last ditch effort to save a forward base and it was so awesome...
Great read, thanks for the link :).
I take it you are using C++ 11 then, that's actually another one of the reasons I am not using all these new features, Microsoft in their infinite...
Looks like I'll have to get with the times then ;), I had a feeling my old practices might not be necessary any more but I was so used to working...
Re: [Suggestion] How to prevent commander sniping for end ga I'm not a fan of any kind of shielding being used to protect the commander, either it...
Oh you meant simple smart pointers? I hadn't really considered them, but yeah there's not much overhead with them and often not any. I prefer to...
Anyone who's seen my many long winded posts in the map balance thread could probably guess that map balance is certainly one of the things that can...
Yeah there's no question that they can be a bit of pain in the *** to set up, but once set up you can fairly easily use them to do whatever you want....
Stop drinking the Microsoft Kool-Aid ;). The fact of the matter is that it's technically OpenGL that has the possibility to be more detailed than...
What the hell are you talking about? Shaders were accessible in OpenGL 1.2.1 via extensions shortly after the GeForce3 release, OpenGL 2.0 was just...
Agreed, and they aren't really mutually exclusive as long as the visuals don't affect the gameplay. There's a fair bit of room for improving the...
Yeah but it's worse having the prettiness ruin the gameplay, fog of war needs to be fairly quickly identifiable, making the fog of war have less...
Don't worry about anything visual until at least the beta, it's only alpha at the moment, that means that pretty much everything you see is...
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