I love reading about how the AI works! It's so rare to actually have someone who knows what they're doing working on that. So often it's stuffed into...
Hmmm. I wake up to find my thread has doubled in size. And ignoring the off topic stuff about balancing artillery and gentleman's tactics, there...
The problem with fighting on a small planet is that if we do have any kind of powerful cannon/launcher it's projectile can enter low orbit. If the...
Good point. Though you still have the challenge of destroying it while it's still constructing.
Two things here: 1) if you've got artillery, you should be able to fire the shell in a curved trajectory around the surface of the planet such that...
Are you saying what I think you're saying? Artillery should not have enough range or power to pose a significant enough of a threat to a base that...
Not sure I understand how this affects base design. Could you elaborate? Base defence is part of the game. This can't be any more complicated than...
If anyone has any bugs they want to report, it's probably best if you dump them here. Here are mine: - Commander will build buildings where he is...
+3 Seriously, he's right.
I very much like this idea. I think it solves a lot of the problems that my idea had. Well thought out analysis by the way!
What exactly do you think is wrong with him. He may not necessarily be a pro gamer, but I think that's a good thing. After all, he gives an analysis...
I've heard that shields may well not make it into the final game. This is a bit of a disappointment to me, though I can certainly see why. Based on...
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