How about an improved UI. We currently lack the ability to remove waypoints from a queue and having a SupCom-style draggable system would be nice. It...
Don't forget about the UI. You currently cannot change and remove existing waypoints.
Things I'd like to see: - A SupCom Style UI with adjustable and removable waypoints - Rock and debris when two equal sized planets collide with each...
Uber should focus on improving the UI. Here's what we don't have: - Removable waypoints - adjustable waypoints / structure placement - A way of...
I'd be interested if they added in some planets some large unique planetary features, similar to how they make some worlds unique in space 4X games....
I know we've just had the game released and so the developers are entitled to their fair share of rest and to catchup on probably years worth of...
What happened to the UI? Was it not planned to have adjustable waypoints, not just in the way you could move planned buildings around (as in Supreme...
I've noticed that the zoom out speed seems to be tied in with the fps. If I get a reasonable fps of 50-60 to begin with it is fast. As the game...
I think one of the funniest things I've encountered with this build, is that the ant has been renamed to Unit Cannon, is this where you're hiding the...
is the planet's radius (the weapon) smaller than the host planet? I've found that it only lets you fire small planets into larger ones and never the...
If these are available from the beginning of the game, then it would give the player who spawns in the sun an unfair advantage to those spawning in...
I've created, although roughly done and with errors, a table of different weapon types against unique properties a weapon may have to compact some...
A shotgun type weapon might be interesting, i.e something direct fire which can hit multiple units but only gets strong the closer it is.
Black holes would have an accretion disk close to it, which means superhot heated gas spinning and creating light through friction, planets would be...
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