I'm assuming it's a bug and while a rather annoying one, still a bug. The accuracy will likely be tuned up in the coming patches. For now, I'd say...
I miss the reclaimable buildings and cities from TA. I really do. Roads and such for urban warfare! :O Want to buy back.
Well, let's not forget the purpose of this topic, specialized roles for units. Combining properties makes that useless. Naval: -One ship should be...
If we can touch on buildings at all: Pop up weapons. TA had some good variety for this but I'd like to add a bit to it. Fog of War allowing radar...
The biome slider to me seems to show an increase in the number of trees present on the planet. The higher the slider, the more trees. The Seed,...
Lol. Other features to consider are satellites- And I don't mean actual units necessarily. Instead, moons for instance. Let's take into account what...
There is- It's just not as noticeable as it was in TA. There is a sound though, when you're getting attacked. And one for when your commander is...
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I'd think break jets. Would allow them to move still instead of being floating feathers. Some sort of 'anti-orbital' units or buildings would make...
Oh I know. I can't wait for more factions. Aaaawwsome.
Eh, I wouldn't suggest both. One or the other, sure. Both is kind of a kick to the balls, though. Increasing the cost, and perhaps time to make it,...
Would be better suited to a 'shift+[hotkey]' or similar variant thereof. Since most hotkeys work on a binary system (far as I know of) as is....
Well- If people are going to toy with that, they really should do it with integrity and the justification that they actually will record (by some...
Dude, they've introduced structure snapping to the alpha already. And just like all units move over most terrain and through water, it is a step in...
Or even variations of underwater base building. For extra stealth!
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