How will spacecraft movement work? Does that actually require a flowfield? Will spacecraft be in orbit, and will units get to select different...
I'd like to see the Big Experimentals do certain actions which are necessary, but should be very expensive to account for the benefits. One example...
Will the game have commands which help the player establish a squadron of different units? E.G. when will a squadron of units know to arrange...
Quick point on this topic: in the scale phone released by Uber entertainment, there is an 8 sided building, which connects to a construction building...
I'd say there are a couple problems with unit upgrades: 1) For the upgrade to be a real decision for a player, its cost must be substantial relative...
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